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Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2013, Issue 3, Pages 46–54
(Mi itvs125)
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COMPUTER GRAPHICS
Extra-large textures for high realistic terrain visualization
P. Yu. Timokhin, M. V. Mikhaylyuk Scientific Research Institute for System Analysis of the Russian Academy of Sciences, Moscow
Abstract:
The article presents a new real-time technique for extra-large texture rendering in high realistic terrain visualization. The proposed methods and algorithms are GPU-friendly and use geometric shaders and transform feedback mode.
Keywords:
high realistic visualization, texture, virtual terrain, real time, GPU.
Citation:
P. Yu. Timokhin, M. V. Mikhaylyuk, “Extra-large textures for high realistic terrain visualization”, Informatsionnye Tekhnologii i Vychslitel'nye Sistemy, 2013, no. 3, 46–54
Linking options:
https://www.mathnet.ru/eng/itvs125 https://www.mathnet.ru/eng/itvs/y2013/i3/p46
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