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Applied software systems
Generation of a plot component for a tabletop role-playing game
D. A. Chelyshevaa, A. V. Klyuchikovb a Saratov State Technical University, Saratov, Russia
b Vavilov University, Saratov, Russia
Abstract:
The analysis of the subject area and relevance of tabletop role-playing games, as well as their impact on the spheres of human activity, is carried out. The mechanics of the gameplay of the tabletop role-playing game Dungeons and Dragons have been studied. Software solutions for creating a plot description of locations, including a graphical representation of maps and one-page adventures, are considered. Implemented design and adaptive user interface. The database architecture has been formed, as well as implemented in JSON file format. The architecture of the model has been developed, as well as its configuration. The block method of plot construction is described. The algorithm of the application for generating the plot component has been developed. Lists of plot components are formed, as well as the logic of random selection of sections of the description with a check on the adequacy and compatibility of the description is implemented. (In Russian).
Key words and phrases:
plot generation, tabletop role-playing game, "Dungeons and Dragons", mobile application, user interface, block method of plot construction,
database.
Received: 12.05.2023 Accepted: 02.12.2023
Citation:
D. A. Chelysheva, A. V. Klyuchikov, “Generation of a plot component for a tabletop role-playing game”, Program Systems: Theory and Applications, 14:4 (2023), 123–140
Linking options:
https://www.mathnet.ru/eng/ps433 https://www.mathnet.ru/eng/ps/v14/i4/p123
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